Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…
Week 11 - Started with texturing the skin using XYZ texture pack and substance painter, also doing some test renders the past week, to get the material to look right - Trying out different lightings as well - back and forth on skin and clothes textures Will be working more on textures and lighting again the coming week :)
Wider padding will take a little longer to render, and generally isn't necessary except in some extreme situations. Wide padding shouldn't cause any problems though, so you can set it as high as you like. It's worth noting that depending on your texturing workflow, the padding in your baked maps will likely be replaced in…
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories,I was responsible for the modelling, retopology, sculpting, texturing and baking.Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
Here are some of my works: I worked on the sculpting, low-poly/assemble, and texturing of this project for Etherion Designs as an artist at Carbon Based Studio.