Model is OK, but if you're about to animate him you should add 1 full/half loop around both knees and elbows to minimize distortion on that area. Also your uvw-mapping needs a bit more work aswell, because now you have plenty of unused space there. There are also some parts you could've just mirrored, like half of the face…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
For my University course we had to prepare a piece of art for our portfolio. I chose to model the first safe house of Sleeping Dogs but a bit different, based on a concept art by Stuart Ng. BLOCKOUT Firstly, I started by making a very basic Blockout of the scene. I had to be careful to position the assets as close as…
Hello all, particularly to those in the Seattle Washington area. I am proposing that we have a Polycount Christmas party (or "holidays party" if we want to be more PC <== bad pun) Last time we had a meet-up must have been back in June right? Let's do something now since it's been almost half a year. I recall that the…