Hi! https://www.artstation.com/artwork/aRnW9J https://www.instagram.com/josedacu/ I did this Homo Habilis back in 2018 for Oika, an episodic interactive experience for VR devices. Working on this guy was really fun (and challenging), learned a bit about facial reconstruction, created some highly customizable shaders…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
Hi all, A few mates and I are building an environment for a project. The premise is a Fairytale Village with a horror/gory twist. I'm in charge of building The house of the three bears from the Goldilocks fairytale. We're going to try and use the environment to tell a slightly interactive story, i.e you can walk into the…
Hi. I'm still a student taking up multimedia animation course and you see, we are to make a visual game and i would like to hear suggestions what would be more useful or more efficient to use, c4d or maya lite? Which would be create less problem in unity? Though I am already accustom in using cinema 4d .. would it be ok or…
Hi fellow Polycounters! Happy new year from the Allegorithmic team! 2015 is undoubtedly going to be the year of PBR, which is why we are happy to release the first volume of our free Comprehensive PBR Guide! The first volume goes over the basics of how light interacts with matter and the basics of PBR theory while the…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
[ QUOTE ] Maybe it's just me but I have a personal hate for games that have no brains in the interaction departemnt. If I hack something, I want to see that something affected. If something bashes me, I want my character to be affected accordingly. Not just stand there and do the same lame "hurt" anim. [/ QUOTE ] You have…
if you don't have to do something real- time like a game why use Unreal, why not those offline renders . Octane could be even semi interactive if not lots of grass and foliage. Unreal needs lods , AO lightmass bake and screen space GI that you have to set up manually . it's not as simple as Octane for example or Cycles. It…
I don't have a PSP but I played every other Flatout Game, finished Ultimate Carnage twice already. I got gold on all Carnage Mode events, that took sooo much effort (do you have that on PSP?). I'm really wondering what Bugbear are up to, probably FlatOut 3. And I totally hear you on car handling and interaction: FlatOut is…