Hi all! For now I think this will be a single person thread as I don't believe anyone else have shots ready for the art dump. Hopefully some of the other artist on the project decid (PLEASE DO!) to join, in which case I shall edit the name of this thread later (is that even possible!). It was a real amazing project to work…
Evenin' all! Ive had this urge to recreate some of my favourite characters from old games for a while, the one that stuck in my mind most was christof romuald, from Vampire the Masquerade. For the those too young to remember the better prequel to Bloodlines: TOO BAD! The scene will be rendered out in 3dsmax, I will work on…
Hello. We're currently searching for 2 or 3 freelance character modelers with a good understanding of poly flow. We'd like to keep the base mesh poly counts relatively low, ranging from 9K and up; from there, zbrush or mudbox could be used to create layers of additional detail to be applied using normal maps. We're going…
It has been a shamefully long time since I've posted here, but I saw some traffic on my site from this page so I felt like it might be a good idea to give an update. Thanks everyone for all the great feed back! There are still some pieces I'd like to drop, but I am much happier with the layout I have and this feedback…
Im currently doing some freelance at a studio that uses Mac's. I'm ok with mac's but its taking me a while to remember all the hotkeys, etc. Biggest annoyance though is using Maya 2011. I know there is a few but this one really boils my piss. Problem: Shrinking Outliner, Hypershader, UVeditor, etc. They all seem to be…
My iPhone game got released now! And you can grab it only today for free! :) Here is the launch Trailer: [ame] http://www.youtube.com/watch?v=SWTE5j8Fj1Q[/ame] you might remember the scientist and 3d animation from my posts in the WAYWO thread. Here is a english article on the game:…
my new game has finally made a public appearance with screenshots and a small ingame trailer we posted it on indie db because they are having a unity contest right now where you can win some pro licenses ... and i really want one of them pro licenses *shackingfist* some technical trivia: -all lighting is dynamic -all…
Hello, my name is Richard Goodmon and I'm currently looking for freelance/ remote work. I've had 3 years experience in a game studio environment, as well as a year working remotely, I work quickly and efficiently and my rates are affordable. I predominantly create character animation for games, but I am able to rig…
Key Responsibilities: Artistic demonstration and proficiency in modeling and texturing high quality in-game characters, creatures, props, weapons and environments. Must Have Skills: high & low poly* Character/Creatures Creation * Weapon/Props Creation * Hand Paint Texture & Poly Paint Skill * Realistic/Cartoon Texturing *…
Hello, thank you for clicking onto my forum post! I am looking for freelance/full-time work. I am experienced in: low/high poly modelling for high end PC or mobile games PBR textures UE4 blueprints & Materials LOD's and in engine environment creation. I have a strong understanding of Maya, Zbrush, Substance Painter, Unreal…