Hi all!
For now I think this will be a single person thread as I don't believe anyone else have shots ready for the art dump.
Hopefully some of the other artist on the project decid
(PLEASE DO!) to join, in which case I shall edit the name of this thread later (is that even possible!).
It was a real amazing project to work on and the team was truly amazing.
Shout out to my lead Chris Sulzbach and the Art director
Greg Foertsch with whom I worked closely on this project.
I worked as a freelancer on the project for about a year.
I was responsible for the creation of a
variety of characters, costumes, heads and haircuts.
Some Basemeshes, Base sculpt, topology used in the creation
of those asset were provided to me by Firaxis Games.
The models shown here might differ slightly from the actual
game model.
Rendered in Marmoset Toolbag 2
thank you
Replies
Here are some of the more specialized shaders I made for the project including the Andromedon's glass shader and the powered armor's dual specular lobed brdf. The models and textures were made by the insanely talented Alan Denhman.
I have a a lot more from the Tactical Game Ill see if I can whip some up.
95% of game studios struggle with hair.
However, everything else is outstanding, well done!
RadianceF0rge Thanks for pitching in Chris, the lighting and shader do look amazing, you made everything come alive!
Ave, Thank you, glad you enjoyed it!
SR3D, ouch, sorry you feel that way, thanks.
I don't have any awesome models to show off, but I did get to animate a few of them.
https://youtu.be/5CtbsXB5vDY
Rollin,St4lis.Mkah Peanut, Nuclear angel, Mats Effect, thank you so much guys
I feel the same way when I see all of the hyper detailed models on here. For the animation, I just started with a few poses and got the basic motion down, then added all the morphing (which controlled the body thickness) and wobbles on top of it. That character was really fun to animate.
Thanks to everyone else too for the comments!
Particularly Love An Yi "Lily" Shen!
I was able to make the Advent set of units as well as the Viper. Check them out below.
Thanks for checking these out. Feel free to check out more of my work on my website www.sulzbunny.com
Thanks for sharing your work here, especially the weapon wireframes are that much helpfull.
Thanks!
That stun lancer made me go from hard to normal
a) Can you guys tell me the tris count for characters? (ingame vs customiztion screen)
b) how did you made the hair and blended them with skull? Plane with alpha cut textures?
c) did you made separate version of beard hair for each face? Meaning eg. if you have 20faces in game, you modeled each beard hair in 20 versions ?
a. character tri count for soldier+gear+customization bits all said and done is around 20k give or take, aliens are usually less and averaged around 13 - 15k. no geo LODs were made so what you see on the customization screen is what you play with in tactical.
b. yes.
c. beard variants were made to one base face then exported with morphs per head variant.