Ok, I have a strange problem and need some thoughts. In the viewport in Maya the model is sharp and detaild and when I render it with Mental ray it get worse... Here is the viewport printscreen: And here is the result for the render: Here are few of my settings: Any ideas whats wrong? There is a diffuse, normal and…
Hi,everyone I am doing a tree .Want to import to unity3D. But ,The final effect is not satisfied. see first image ,A tree is translucent.But B Tree is right .(A tree got form 3Dmotive toturail) See second image .A Tree and B Tree used same Shader by Transparent/Diffuse setting I do not known why ? Hope somebody can give me…
Heya! Found a very old model I did more than a year ago with unfinished texture. Did not like the old texture so I repainted everything. The model is about 4200 tris and a 512 x 512 diffuse texture is used. Got some inspiration from the awesome art in allods online and the stuff slipgatecentral made. Hope ye like! Edit:…
I'm having a very weird problem in substance designer for some reason all of the data from my multimaterial filter are gone does anyone know what i need to do to get them back so i can know which slot is the normal map, diffuse, specular, etc. They where their one second and gone the next.
Hi there! It's been a while since I didn't post anything (probably since DomWar4). Too much soul sucked by my company :) Here is a character made just for fun, with a very old workflow. 3000 polys, no lighting, just a 1024X1024 diffuse texture. I tried to work rigging techniques with it, but it is still very simple and…
The Runestones Pack is live on the Unity Asset Store! https://www.assetstore.unity3d.com/en/#!/content/33068 - Low poly - Mobile ready - Includes 4 different rune stones, 2 texture variations for each (sandstone and rock) - 4 variants of emissive maps for each symbol - Diffuse, Specular, Normal, and Gloss maps are included…
Hey Polycount! I've been lurking for a long time on this forum and I've been in education for about a year (wasn't really that helpful though). Recently I've really been trying to improve my texturing and I think a critique would really help. The images below are of a photo frame, 44 tris and a 1024x1024 diffuse, spec and…
My first ever post AAAAHHH be gentle. I've been working on this contest as part of a third year university submission. This is what I have thus far, feedback would be really helpful! I have made a high poly sculpt and tried to copy the work flow from zbrush but I've been teaching myself so I got a little lost, now I'm just…
Heey girls, iam looking for a glowmap-way in maya. The model is handpainted and has only a diffuse map + AO shader. The object is prerendered in mental ray - so i only need a rendering solution ;) /btw. why is marmoset toolsbag in 1.06 only making the glow white but not shine ? Here is a Maya image - thanks for helping ;)…
I can't imagine the term being used for anything other than the diffuse channel equivalent of a detail normal map. Ie.it gets tiled over another map so you get higher perceived texel density - usually using either alpha blending or something roughly equivalent to Photoshop overlay blend mode