Hello everyone! I would love some feedback on a scene that I am making. I am using 3Ds Max, Substance Painter, and ue4. This scene is from the book the Lies of Locke Lamora by Scott Lynch. In the book, there is an alien material called elderglass that absorbs light in the day and glows purple at night after the sun sets.…
I agree with the Benvox, the grass is too dense and mono-chromatic. You could try adding some yellows to the texture or edit the material in UE4 to produce patches of yellow grass. Also it would be nice to see some dirt where grass is shorter/patchier and also smaller scattered broken rocks. The skybox is really nice and…
Hey Guys, I'm new to forum posting but have been on the site numerous times and have seen a lot of incredibly talented individuals posting their work here. I am graduating from the Art Institute of California - Orange County very soon and have just finished creating my Portfolio site. I would love the opportunity to get…
Hi all, First of all this is NOT an advert, I'm not selling anything. I'm trying to gauge interest in a tool I'm looking to create. It's an online tool to create height maps / splat maps / color maps. I'm currently in the process of trying to create a list of requirements and I would love peoples feedback here on if they…
I started coming up with ideas for this scene after finishing my last hand-painted project: https://www.artstation.com/artwork/wwXv5 I'm also going to be re-using some textures from that scene. I wanted to make something similar, but in a larger scale. The Idea is a castle that would fit in the WoW universe with Gilnean…
Hello! Im trying to motivate myself to work on weekend, so I decided to start tread here ) If you have any idea how I can improve my scene u r welcome here ) So here we go! What I've done from 22 of august till now: At first Im started with BSP geom for correct scales ...thinked about unique details of construction and…
Greetings! My name is Nikolay Temnikov and I am fulltime 3D artist based in Moscow, Russia. My skills include, but not limited to: -Highpoly/Lowpoly modeling (both organic and hard surface) -Experienced working with PBR texturing, capable of creating well defined
and readable realistic materials -Game engine integration…
Hello I am Andy and I am looking for freelance work. Since I am starting out, I would like to make sure I offer a good value for my skills. Please have a look at my portfolio, I would love to work on any modeling or texturing work. I will bring enthusiasm and dedication to all the work you offer me to do. Feel free to give…
Hey! I'm really, really unsure about this idea I've been tossing around in my head for a couple of days. I finally went ahead and tried making a pine tree using a fair amount of polygons and hard edges with nothing but a pure color and a light fresnel. I'm kind of on the fence whether this looks kinda cool or just like a…
We are a team of four students in the school of computer science Epitech Strasbourg France. We are actually looking for 3D game artists/animators who could help us on our school game project. We are working hard on our first demo which will demonstrate our game to others and hopefully land us funding. The game is based on…