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[Portfolio] Sean Moallem/Environment Artist

Hey Guys,

I'm new to forum posting but have been on the site numerous times and have seen a lot of incredibly talented individuals posting their work here. I am graduating from the Art Institute of California - Orange County very soon and have just finished creating my Portfolio site. I would love the opportunity to get some feedback and critiques from you all here at Polycount to see where I can better improve my skill set.

www.seanm3d.com

I look forward to hearing what you guys have to say :)

-Sean M

Replies

  • SouthpawSid
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    SouthpawSid polycounter lvl 7
    You've gotten my praises on campus bud. I look forward to more. Nice to see ya here on PC!
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    looks like a Day of Defeat map there.. no?

    so... did you model any of it? Or just convert it? Sounds like a tricky and slippery slope, I'd remove anything you didn't model and create from scratch. Unless you are a level designer then I'd be posting 'top down' views to show how you created the 'spaces' showing off props and buildings you didn't create can become a slippery slope, as we have no idea what you are capable of.

    Not trying to be rude or anything, but show us some models, wireframes, texture sheets of what you've modeled.

    The purpose of creating Operation Avalanche was a personal design challenge to pay tribute to a popular map from the Half Life Mod: Day of Defeat, and convert it from the Source engine to the Unreal Development Kit (UDK).


  • smoallem16
    Everything you see in my map was custom made by me, with the exception of a few extra props that SouthpawSid helped me with (he is mentioned on my site).

    The sounds for the map were from free sound effects online.
    The gun's hit particles and muzzle flash are tweaked from existing UDK particles, but the other particles were created with the help of the 3dbuzz tutorials.
    There are no UDK meshes or materials either.

    I will definitely be posting some prop sheets though and I can also post the top down of the level as well.
  • Illusive
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    Illusive polycounter lvl 8
    well your 3d is awesome but if i had to crit something i'd say your site could use a bit of work. i personally hate the metal texture with the yellow writing. i'd keep it plain and simple, like blacks, greys and whites with one colour in the mix. also maybe some thumbnails would help. namaki and operation avalanche aren't obvious enough names imo i think if you had a picture to go with it to make it clear of what the models are
  • Kewop Decam
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    Kewop Decam polycounter lvl 9
    you need break downs. People like to see how you "got there".

    You're Deco Hotel is hard to read, especially the interiors.
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