Hey Guys,
I'm new to forum posting but have been on the site numerous times and have seen a lot of incredibly talented individuals posting their work here. I am graduating from the Art Institute of California - Orange County very soon and have just finished creating my Portfolio site. I would love the opportunity to get some feedback and critiques from you all here at Polycount to see where I can better improve my skill set.
www.seanm3d.com
I look forward to hearing what you guys have to say
-Sean M
Replies
so... did you model any of it? Or just convert it? Sounds like a tricky and slippery slope, I'd remove anything you didn't model and create from scratch. Unless you are a level designer then I'd be posting 'top down' views to show how you created the 'spaces' showing off props and buildings you didn't create can become a slippery slope, as we have no idea what you are capable of.
Not trying to be rude or anything, but show us some models, wireframes, texture sheets of what you've modeled.
The purpose of creating Operation Avalanche was a personal design challenge to pay tribute to a popular map from the Half Life Mod: Day of Defeat, and convert it from the Source engine to the Unreal Development Kit (UDK).
The sounds for the map were from free sound effects online.
The gun's hit particles and muzzle flash are tweaked from existing UDK particles, but the other particles were created with the help of the 3dbuzz tutorials.
There are no UDK meshes or materials either.
I will definitely be posting some prop sheets though and I can also post the top down of the level as well.
You're Deco Hotel is hard to read, especially the interiors.