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Environment Artists Would You Be Interested in This

Hi all,

First of all this is NOT an advert, I'm not selling anything. I'm trying to gauge interest in a tool I'm looking to create. It's an online tool to create height maps / splat maps / color maps. I'm currently in the process of trying to create a list of requirements and I would love peoples feedback here on if they would be interested and what they currently think is missing for current height map tools.

The URL for the website is https://www.terrain-builder.com/ r.com as I say if you don't want to signup just email me (it's on the page at the top as well).

Hope this doesn't break any rules.

- Terrain Builder

Replies

  • Steppenwolf
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    Steppenwolf polycounter lvl 15
    More options to choose from is always good! Would love if it had realistic erosion capabilities like GeoGlyph for World Machine out of the box without need for an extra 300$ plugin. Also ability to create concave rocks and export them as hipoly mesh instead of heightmap. Terragen has this feature to export geometry for what is in the camera view but ther's a lot of room for better usability and more straightforward workflows, for instance if it was possible to make a precise selection for what part of the landscape should be exported as mesh. If your terrain builder would double as a competent and easy to use tool for procedural rock creation that would set it apart from the competition.
    More precision then currently available tools would be nice in general. Handcrafting landscape features in WM via splines and shapes is super crude.
  • Pizdos
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    Pizdos triangle
    Looks quite interesting, good luck with your project!
  • Terrain_Builder
    Hi,

    Export to mesh is definitely a feature I'm adding.
    I think I understand, you would use the entire terrain to create a single large rock? I'm not sure about the bottom of the rock I could add some feature to connect the bottom plane of the geometry. 

    Would a mask that you could clamp to the terrain be enough so you could draw a mask over you terrain in a paint type canvas and  clamp that to the terrain to "choose" the parts of the terrain you want to export.

    I know what you mean about the layout tool in WM it's not the best. My plan is to add a terrain "sculpter" node that would allow you to sculpt the terrain out before adding more procedural elements.

    Thanks a lot for the feedback!

    - Terrain Builder
  • Steppenwolf
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    Steppenwolf polycounter lvl 15
    Not necessarely the "whole terrain" for a rock. Don't these tools work kinda in a fractal way? Would be handy if the user could pick out an area and apply erosion filters etc in a way that makes that part look more like say a 50x50m piece of rock instead of a massive mountain.
    Bottom isn't super important. I would be more then happy already with something that can serve as base for further work in zbrush etc. Painting a mask for the selection sounds good.
    Some basic sculpting tools also sounds good. Would be great tool for making concave overhanging rocks aswell.

    This might be something interesting to read for you. It's about making procedural rock models with help of Terragen: http://fr.slideshare.net/VesselinEfremov/authoring-of-procedural-rocks-in-the-blacksmith-realtime-short-51753674

  • Terrain_Builder
    Good god that's Amazing ! Yes this is something I would love the tool to be able to do.

    It really relies on high poly output, very interesting.

    Thanks again for the feedback this is exactly what I was looking for !!!!

    -Terrain Builder
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