Challenge Games, creators of CPMA - the ultimate Quake3 competition mod - are moving to the source engine. We are aiming to create a standalone game and thats going to require assets. So we are currently looking to assemble a complete design team to develop assets. We are taking applications for all types of artists so if…
Long story short, me and a friend were working on an item for an esports team - they set up a profit share, but turns out they didnt include my co-creator. I've emailed them asking to amend it, but on the workshop page it looks like the share has been finalised. I've not heard back from them in a while either, so i suspect…
For the past 14 weeks I have been creating this 50+ page concept art book inspired by cursed objects and historical fantasy. All of the long hours and sleepless nights has finally paid off and im excited to know what you all think ! Full art book of Facsimile, check out the PDF here:…
Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
if you are using the procedural foliage spawners and interested in a faster workflow that doesn't require waiting for the spawners to think, it is possible to limit foliage placement per type using texture mask. You can create those in terrain gen software like world machine, world creator, etc (assuming you are using…
Yes of course, cracked scripts are out of the scope of this conversation, I'm on about strictly free to use or legally licensed scripts only. I was just curious because my friend is under the impression that most studios force their artists/creators to only use the base vanilla programs, to some extent I can see it. When I…
Looking pretty cool based on the gif, but here it just didn't work when I tried it. The free BoxCutter demo (or the paid version, which is 15USD for polyline and circle operations) seem much more stable and will probably receive better support in the long run. https://gumroad.com/l/BoxCutter# That said, the fact that it…
@Brygelsmack: Are you referring to NDO or DDO? When you open DDO, you'll see the screen below, this is the base creator which can be used to select any of the input maps for the project you want to use. After importing a mesh, new options 'Bake in 3DO' will appear should you wish to have 3DO handle the map generations for…
MCG looks great and I'll bet we'll see some very useful tools from it in time from users. But I do see one potential drawback. Since any modifiers created from MCG would be a plugin, won't they break every other release or so like other plugins? If someone created a cool plugin and decided to share or sell it, you would…
this reminds me of when he quit twitter forever. I'm getting quite tired of hearing about Phil.. back when Fez was announced and glimpses of it were emerging I was really psyched about playing it, and as I heard more and more from Phil it really took the edge off my enthusiasm. I ended up getting it in the steam sale and I…