Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
nice oen! as a fan of the good old ss stuff ill definitely give it a hype too! enjoyed the game! keep it all uP! oh... will you make some devlog or updates on the ss game here too?
Practicing drawing humans from reference. I think I go too far into the details too early in the stage. Gotta research how the old masters draw their figures. Sargent is particularly good in the line economy.
I'm doing a Blood Bowl Ork to brush up some one my character modelling skills for university. My primary influence is this concept. I won't be following the concept 100% faithfully. I want to make my ork too look a bit tougher and a bit more grisled, with some muscle going to fat and some wrinkles working in here. Imagine…
Yeah sharing information is always a pleasure, and it's always beneficial on both ends so that's great :) I have a whole lot of questions about Dota myself, and I am sure that I'll find all my answers here given how dedicated everyone seems to be :) GhostD : not sure what you mean by that - do you mean, what happens after…
for an upcoming job i'm trying to determine if it's worth it to aquire a new graphics card for my (rather old, athlon-xp-based) sidekick system or if it's less hassle overall to get a complete machine on loan for the duration of the job. what i need is decent pixelshader 3.0 preview ability. there's no way in hell i'd…
I like the stretched out proportions, knees might be a bit too high and neck may be a bit too stretched but i like what you are doing here, reminds me a bit of the old Rackham miniatures
Lately I've been following tutorials and doing small exercises to improve my understanding of topology and edge flow. Put what I learnt to use in this project, focusing on making several extrusions on an object without having too many edge loops run around it. Also cut down the tri-count of the low poly by getting rid of…
Huge congratulations this time around to the 2nd Place winners for the Brawl Contest. Lot's of hard work and creativity went in to them and its paid off quite well! Congratulations you two! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they…
It's my first WIP post here, but not my first model in Plasticity. I bought it about two years ago and have used it occasionally for small tasks. However, the gaps between my uses were too long, so every time I came back, I had to learn it almost from the very beginning. That's why I decided to make something big, with…