Hi everyone, my level design tools for Unity are a 33% off for the next 22 hours SabreCSG allows you to build levels in-engine by using additive and subtractive brushes allowing you to very rapidly and non-destructively build and iterate levels. By using brushes and CSG you're able to make both small and huge changes very…
Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn't work. Now, the clothes do not move with the model.…
Hello all! I'm working on a Unity game project with ShaderGraph and attempting to make a clear ice material that will be applied to a spherical object. The inspiration I have for this is a Mario odyssey Ice Kingdom esque material that that is mostly transparent with some displacement or bumps on the surface and maybe…
Hi everyone! I'm having an issue with a character model I brought into Unity. For some reason whenever you zoom the camera back all of the UV seems start showing up as thick black lines. I'm very confused as to why this is happening since it does not have this problem in Maya and the UV's are far enough from the edge of…
So I've done prefabs in Unity and from what I understand when you turn an object into a prefab and Instance it in the scene it retains the objects information like connections to textures and shaders so you save on draw calls. However in UDK you create a prefab based on a number of objects and it puts them in a group and…
Hey! I've been doing some looking around and I'm having trouble finding good solutions for real time hair in Unity. My studio is working on a VR project which involves avatars controlled by users wearing headsets. Their movements, then, are based on the real time tracking data we're getting from the users' headsets, and…
Hi everybody! I love creating environment assets and foliage, and in the past I've never had to bother with vertex normals and shaders because I primarily work with unlit textures. However, this time around I'm tackling shaded foliage assets and I'm looking for some simple direction. I'm using 3ds Max and these assets are…
I could really use some help. I have a project I'm working on, but I am by no means an animator. I've made due so far but my knowledge of 3DS Max to Unity animations is limited. I want the cables I'm animating to behave more realistically, but I'm having trouble getting that to translate into Unity. RIght now I have a…
UFO Crash Games is currently seeking a talented Unity programmer with experience working on games for mobile devices (iOS and Android). You will be responsible of putting together a casual 3D game from scratch, working together with our artists (remotely) to release a game for the Android Market and the iOS App store, so…
Hello, I'm in the process of learning unity's shadergraph, so I tried to make a simple snow shader that displaces the mesh top where the snow is. However the displacement isn't based on the world position, but based on the mesh rotation (it always displaces it following the green arrow (Y axis)). I tried a lot of things. I…