I use the cut faces tool quite a bit for adding control edges in cases where I have to deal with diagonal lines or silhouettes that I don't want to alter by selecting edge loops and moving them. I always find myself going back and rounding off the cut face coordinates by hand to make sure certain edges are uniform (OCD I…
Not a long time ago i was working on project where i needed a lot of simple, but not standart alpha stamps. So i was making them in Photoshop and it was not so good expirience. Constantly bouncing between two softwares if i need to make slight adjustments. Create alpha in PS. Save. Re-import. Apply. Realize that i need…
Hi I am completely new to this forum and Im just starting out making models with maya having mapped for over 4 years with ut up to ut2004.Im using the paint skin weight tool in maya following the tut on the dvd edition done buy buzz.I spent ages getting my character to deform correctly then hit delete history oh look it…
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Hi there Polycount, I plan on making a trim texture focused Quick unwrap tool in Maxscript. Would like some feedback if this would be a usefull tool? What i want to make: 1: U predefine the sections of your Trim Texture uv Spaces. (Trim Panels) 2: U Select your your basic mesh / model. 3: Dont know how I wil handel this…
For some reason when i use tex tools to pack uvs one of my objects disapears. Then i tried to use the 3ds max version and that did the same thing.I also tried stiching more objects togeather but it would just change which object disapeared. I don't know if this would help but i had 2 objects in the real scene that i…
Hi guys, one week ago I've posted an addon for Blender I did in order to improve my workflow from blender to Unreal engine 4 (I hope it serves to successive versions). Note that I am not a programmer so the code probably is not very polished, but it works and is Free! UPDATE: During the viewing of some TeslaDev streams, I…
OK, here's my history with 3D. Back in 1994 I started teaching myself 3DS DOS. Then I gave up because I couldn't fathom how to use the tool properly. Then after I came to America at the age of 20 (in 1996). I briefly learned how to use Animation Master, while teaching myself how to use early version of MAX. Then I swore of…
So there is no way I know of to change the global scale. When you import a mesh into zBrush from what I can tell it makes a bounding box that encompasses the greatest magnitude axis and then uses that for its coordinate system. This affects how the brushes work etc... When you append to a tool, the appended tool inherits…
By UBER, I meant the tool you use for most of the time. I find the 3D Coat Retopo workflow a bit cumbersome. For instance, The commands such as: Add/Split Select Extrude Brush Split Rings Delete Edges Delete Polygons Select Loop can be just covered by Maya's Quadraw with the Tab/Ctrl/Shift Combo The only faster way I can…