We are looking for a skilled Data Analyst who wants to work as part of
our AAA F2P project Dreadnought. Support us in providing information that will
improve our game. We’re looking for people who love the idea of working
together in interdisciplinary teams and a fast-paced and professional
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Hey guys i'm new here and i wanted some C&C on this Sci-Fi Wall for the Bi-Weekly Substance Challenge (where is it gone by the way i can't find it anymore :D ) Completly procedural (materials mostly from Substance Source, but of course refined for my needs) stly
I have a confusion about implementing Speedtree smooth lighting to Unreal. In general, I have seen that people multiply normal maps with TwoSidedSign node, so that the backfacing leaves doesnt flip the normal. It does achieve the smooth shading, but with some added problems : * It blows up the basecolor a lot, it almost…
Nice big eyes :) The head isnt sitting on the neck properly atm, the neck doesnt come out at the front like that. The ears should be helical forms and it would help if the neck went down showing a bit of the chest. Even with cartoons you stll have to use some anatomy for the character to read as best it can. Keep em…
@Seal40k personally I've been making my own game in my spare time, which is how I'm circumventing the issue. 3D art is one of the most complex and difficult jobs in game development, so if you know how to do that it isn't a big stretch to just do everything, especially with engines like UE and Unity around. However this…
I don't really know where I can put that stuff... Because there is not really Mel script section on Polycount... Anyway, I recently had some problems with the basic Save option on maya 2008 with Vista... Sometimes it crashes Maya and kill my *.ma file... Then some lines for preventing of this stupid error... - First…
EDIT: Stil not working in Maya, but blender did it with no problems at all. I´d still very much like help, so I can do it in Maya in the future, since I´d rather stick with Maya. (I have no prblem with blender, I am just a Maya lover ;P).
Thanks everybody, that's really encouraging! I'm gonna use your tips and try as best as I can. I already started my first maya tutorial yesterday. Altough, due to work and personal responsibilities I stll think that 20h/week is most what I can get for learning time, at least for now. But I usually have about a free hour…
I don't think you can out of the box but with a little scripting you can create two macro's that can be hotkey'ed. I'm not sure how comfortable you are with maxscript so let me know if this seems like a bunch of gobbledygook.macroScript SoftSelFalloffPlusCategory:"MyTools"toolTip:"Soft Sel Falloff…
Yo! Thiago Klafke here, sharing updates on my next personal project, "Costa Del Sol"! This environment is inspired by the Costa Del Sol region in Spain. I fell in love with the architecture of this place right away. I love how bold and straightforward the shapes are and how the color pops come from plants, props, and…