Hello to everyone :) I did a 3D Model based on this concept, any feedback would be appreciated since I am trying to learn. Ok, here it is, step by step: The High Poly Model made in Zbrush and you can see some visible subtools. ActivePoints: 3.596 Mil TotalPoints: 5.900 Mil Here is the Retopology process I've made with…
good, this is so much better practice than just strictly following the concept. Remember your color transitions in the gold, use reference and just keep going. Use those circle chip details more sparingly. try not to over-blend. make some confident strokes and move on, come back to that area in 5 minutes once your eyes…
Hi everybody, this is a relatively simple question, but I'd appreciate some feedback or techniques on how resolve similar problems. Here is a simple flashlight model with temporary baked normal map: Looks quite okay, still learning no remove problems related to padding and visible tiny seams, but here is the main thing.…
Hi all, this is a character I modeled way back in 2013. Found the concept online somewhere and it belongs to Trion, but couldn't find the concept artist's name anywhere. Wanted to learn the game-res process better so this is my first attempt at seeing it the full way through. Concept here: Decimated high poly render:…
Hi! It's my first post on Polycount :3 Critiques are very appreciated. Thank you! Art concept by Anna Terskova 22/08/19 - First low poly of the model. I've tried two variation of the metal part. I like the right side but I think the left side looks more like the concept. 22/08/19 - I did some change in the low poly :)…
Hey everyone, I'm trying to pick up on character modeling and currently working on a female character body. I'm very unfamiliar with the Topology of human meshes or Characters in general and would like to ask for your feedback on what I currently have. I also just picked up on Anatomy which is why my model is so super low…
Why aren't you practicing yet? I would highly recommend you read these articles (also in the Sticky at the top of this forum section) * Motivation is Bull * Why you're not getting any replies These describe how to get the most out of your skill development, and how to use Polycount (and other art-centric social media) to…
Hi, Been playing around with Quixel Suite for a couple of weeks and loving it. Have ran into a variety of issues one of which being the failure to get edges on geometry even when providing normal maps. I see from the support thread that several others faced this problem, so after investigating I wanted to post my findings.…
Progress update: Hey guys! I've been lurking for awhile and have learned so much from everybody here, but am new to actually posting here. I've been using Zbrush for awhile, but decided I really want to buckle down and get my stuff together. I've recently decided that I want to try my hand at working in the games industry,…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…