Hello polycount, for the last few days i have been working on this forklift. As you can see thi is hi poly version, but In a few days i will show you low poly model.
I recently switched computers, realized I lost some work, I brought this guy into Unreal last night, re set up materials and rendered him in an environment that I downloaded. Happy new years!
Looking good! I noticed two things though; I'd make the "s"- shaped holes pitch black without any reflection, and I feel like the whole corpus is a little too shiny for old polished wood.
Hi Guys, I started this project after a few months studying 3D modeling and texturing. This is my first project and I am very proud of the final result. The model was created with Blender, the base textures I created wtih Substance Desinger and added the final details with Substance Painter. Any comments are welcome.…
Spent a while creating this piece. Still trying to learn my way around the finer aspects of high poly modelling and baking, as well as Substance Painter but i think Im getting there, slowly but surely :) Link to the artstation page Ive put it on: https://www.artstation.com/artwork/QYanZ Any and all critiques are welcome,…
Hey everyone!, Yesterday i finished my Prop iv'e been working on and i thought im gonna share it here too :) https://www.artstation.com/artwork/yk31rK critique is always appreciated. many greetings, Martin
Hi all, I'm Dennis and I started studying Game Art and 3D Animation in spring 2017. This is my first 3D Project beside school to improve my 3D skills in my private time as well. Below you can find my reference board and my first blockout. Plan is to show you my process in at least every week. I'm thankful for every…