I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
OMFG, awesome! I'm trying to make a Virtual Tour in UE4 too, but i don't know how many poly's i can use for a model, like the sofa... how many polygon's did you use in the sofa's for example? TKS! and "My dick is so hard it could cut diamonds" too...
Hi Frank, first of all, thank you so much for taking the time to write this in-depth feedback. I’m really grateful that you did that. The branches on the sword really don’t look like the ones on the shield, i definitely need to go back and redo a lot of stuff. i’ve already made some changes, ditched parts that I felt that…
A great tool that max has.. and not many people use it.. in fact i bet many think it's pointless and useless :) so they never noticed that it is now slightly broken but still very much usable and in exactly the same way. It takes a few extra words to explain how and why use this instead of WP, but it is much easier to use…
I dare you to solve this! When I hit F8 I enter component mode and can select components only as expected. BUT, when I enter component mode by way of the marking menu, I select components along with all other object in the selection marquee. This only happens on my home computer, not my work. I could copy my prefs but that…
Kind of like what was stated before, I think when people think that there is too much detail in games nowadays they forget that the mindset of the the ambitious game artist who is hungry to create hi-res, detailed models and textures is a whole different world than that of a gamer or designer who primarily likes gameplay.…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hello everyone! I've been recently working on the Mark 23 from H&K. I've recently been into weapons as seen on my portfolio. After going through Tim Bergholz for the AKM, I wanted to give this particular weapon a shot. Inspired by the MGS series here. I don't have any progress shots from the modeling portion but I've now…
Hi all! I have a question: I have to import a scene in SUB PAINTER. There are many street lamps around 50 mesh. How do I organize these identical objects? All have the a property UV. (1 object 1 uv, but all the object and uv is identical) If I add 1 material per object I will have 50 materials in sub-painter.If instead I…