I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
The only way I know of how to make seems are along edges and vertices. But is there a way to create "custom" seams between faces without adding geometry to create ID color maps for texturing purposes? Hopefully the question makes sense. For example, left is the default geometry, right is where I would like to add a seam…
Checking out Epic's metahuman UVs, I noticed that the UVs are squared all the way to the edges of the DIM. I have seen other professional heads doing the same thing; professionally scanned textures are squared too. As you can see in the pictures below, the UVs follow a checkered pattern very well from the front, but behind…
Hello again, been all around the web and didn't find and adequate explanation or hint as to how to achieve this soooo.. here i am, hope I'm not asking something absurdly simple here but here's the problem i have. How does one get those nice and sharp looking edges when sculpting wood ( be it plank or unprocessed raw ) I…
Hey everyone, I wasn't sure what it's called. The problem I'm referring to is what happens when you bake, for example, a smoothed cylinder onto a low-poly version of that cylinder. The baking info when put on the low poly mesh shows how the edges of the low poly object are breaking the smooth curve of the cylinder. I can't…
Hey everyone, It's probably the 1000th topics talking about this problems, but after reading every topics as possible about this subject, I didn't solved my problem. So I recently try to add normal map on my 3D models to improved my skills in 3D modeling. But I quickly hit on the problem of visible Edges and Seams on my…
All of those issues or most all are from improper edge cuts/placement on the lowpoly. It looks like you applied 1 smoothing group to this? Make sure to have edgeloops/cuts close to the edges when doing 1 smoothing group to compensate for the wrapping it has to do for the normals. Also, remove anything that doesn't affect…
An original Soul Edge I've been making He's for this guy, who I'll be updating in time. I'll need some help with texturing the blade, and making the flesh stand out more.
Ok I also put this here,: Blender allows you to use loose edges wich are also subdivided by de subsurface modifer, wich provides you with a curve based modeling workflow without some of the disadvantages http://www.splotchdog.com/index.php?option=com_content&view=article&id=113 I’m using this method since some year, and I…