Sup folks. Unfortunately it looks like newest Alpha builds (which previously was contain SDF nodes such as "Mesh To SDF Volume") are no longer exist on official site. At try a several of them and even with enabling experimental features and new voluem nodes - SDF nodes are not there :( Maybe some one still have an zip…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
Just a quick film I made in a sortie I did yesterday. Aircraft is a PC-9. I hope you enjoy it. P.S. I was actually wearing an undershirt with greentooth on it but unfortunately where the Velcro was on the dash I couldn't get it into the shot. Ah well.. http://www.vimeo.com/13782032 Cheers! Oh, and password is 'polycount'…
Very powerful post man. My dad has always been my hero, and I can't imagine what you are going through. Great job on this, and don't worry about your dad, hes in a better place now. Dave
Working on a project and on some layers when I go to edit a mask it pops an error asking me No matter what I choose, the next thing that happens is dDo crashes and gives this error.
im wanting to learn how to draw environment stuff better, i know you need to learn all the different perspective lines to do this, anyone know of any good books or dvds i could get, if so let me know something, Thanks,Chris
Thanks! For renders, because of the aforementioned lack of time, instead of setting up a mental ray scene I decided to import models into ZB and get a quick, decent BPR render out. I'll look for the matcap name for you when I go back to work. I do use dDo for textures yes. During BD, dDo was very new so it was a major…