Sup Y'all Im currently working on a new character. I want to make him in a fornite style. I want it to look like my friend, but still stylized. Generally I haven't focused too much on likeness in the past, but I do want people who know my friend to realize its a model of him. I'm still pretty early on in the process so big…
Hello, I would like to share my WIP of Hilary Swank likeness sculpt. I am trying to get the likeness from her younger days (most similar to one from the movie Million dollar baby) rather than the recent times. If anyone has CC to push this further please do, I have a tunnel vision right now I think. Here is my ref board:…
Hi all, I've noticed some of my biggest weak points include sculpting likenesses, as well as rendering realistic portraits, so I'm taking this opportunity to combine both of those into one project and create a likeness of one of my favorite musicians, and take it to final render. This is also my first try with fibermesh,…
i did this likeness study my goal to capture the likeness even if 50% it's take me a day what do u think refe http://https//www.artstation.com/artwork/3oeQ6v
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Hey, so I would like to make specular in my material which is reminiscent of a CD. What I mean by that is Id like the specular to have a rainbow-like effect which splays out from the specular highlight. I don't want the specular highlights to be lines going toward the center like they do on a CD, I merely want the effect…
What helps me (and this seems kind of obvious) is to identify the different types of features that people have in general. Sort of build a mental library of what things look like so that you can better identify how something is unique. Like get used to the different types of mouths and noses and eyes that people have. Ask…
So my all time favourite show Supernatural wrapped up this week and i had an idea. With the staggering lack of models and Supernatural figures I wanted to do a piece of work to honour the show. My idea is very simple but incredibly complex at the same time. Basically Im aiming for 4 characters to be centred on a…
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…