Hey guys! Intro This is my first time posting here, been lurking around for a long time. Last week I stumbled upon this amazing piece of art by Cosmin Hrincu and thought it would be pretty cool to turn into a 3D environment, also it would be a nice piece to practice with more natural assets such as foliage, rocks and…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…
Here is the latest environment that Ive worked on: Modeled in Maya / Zbrush / Marvelous, rendered in Ue4 and post in Photoshop: Any feedback / critique is highly appreciated!
I decided to bring this great concept art by Sylvain Sarrailh to UE4 and learn Substance Designer workflows in process. Progress so far: Critiques appreciated!
This is an architectural project in aerial view. Main objective for the right applicant is to create a menu and blueprint with some specific options to interact with the project in-game. If you have questions about the job, feel free to ask them on this thread. About me: I have over 10 years experience in the 3D Industry,…