Looks awesome! My only critique is that the floor seems unconnected to the rest of the scene. Perhaps some dirt decals under the stove, or along the walls might help tie it in a little better.
Everything else looks very polished (in the "finished" sense of the word) and the lighting looks fantastic. Great work!
Thanks for all comments! @cgBrad – Spaghetti done using simple simulations. But I didn't mix all passes (pasta, meatballs, sauce, cheese, etc.) together simultaneously. I just made it step by step (Pass >bake to static> next pass). Textures made from dDo (Mud texture) mixed with photos.
@electricsauce – i'm affraid that interior is too small for nice fly-through
Would mind giving a quick explanation on how you did your lighting?
Maybe a screengrab of where you placed your lights and your world settings? (If you have time of course)
Very nice scene !
Mood and lighting is great .
Only things i would say : The ground is too neat .Not enough variation in it .If you eat spaghetti and you cook something in the kitchen you can be sure there is gonna be some on the floor !(That's what happend for me at least ...)
And Also , if you want to give a more real feeling , you maybe should change some colors. I guess it's pretty expensive and difficult to have a superb colored match kitchen. A kitchen is upgraded through time an people usually don't have time (and taste?) to match their kitchen with the same perfect shade of green.
Looks very nice, but as bruno afonseca and shizaiphrein already said, the floor looks a little off, its not logically laid out (alright, maybe in 1930 they didn't care about that )
Replies
Everything else looks very polished (in the "finished" sense of the word) and the lighting looks fantastic. Great work!
Literally laughed so hard when I saw that 10 wankers out of 10
@cgBrad – Spaghetti done using simple simulations. But I didn't mix all passes (pasta, meatballs, sauce, cheese, etc.) together simultaneously. I just made it step by step (Pass >bake to static> next pass). Textures made from dDo (Mud texture) mixed with photos.
@electricsauce – i'm affraid that interior is too small for nice fly-through
Would mind giving a quick explanation on how you did your lighting?
Maybe a screengrab of where you placed your lights and your world settings? (If you have time of course)
Looks amazing...
I hope it will be helpful:
Mood and lighting is great .
Only things i would say : The ground is too neat .Not enough variation in it .If you eat spaghetti and you cook something in the kitchen you can be sure there is gonna be some on the floor !(That's what happend for me at least ...)
And Also , if you want to give a more real feeling , you maybe should change some colors. I guess it's pretty expensive and difficult to have a superb colored match kitchen. A kitchen is upgraded through time an people usually don't have time (and taste?) to match their kitchen with the same perfect shade of green.
Just my opinion ! Keep up the great work .
But all the objects in there look really good.
Can I ask you what tools do you use for modelling?
For modeling - blender