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UE4 - Looking for UI/Blueprint Designer for ArchViz Project

polycounter lvl 11
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Cg_Creator polycounter lvl 11

This is an architectural project in aerial view.

Main objective for the right applicant is to create a menu and blueprint with some specific options to interact with the project in-game.

If you have questions about the job, feel free to ask them on this thread.


About me:

I have over 10 years experience in the 3D Industry, using 3DS Max as an animator and the last few years working mostly on Arch Viz. But been using UE4 for a bit more then a year on and off.

 

To apply for this job:

Provide work similar to what is needed for this project.

Work Experience.

Hourly rate / Time for completion.

E-mail Subject: UE4 - UI/Blueprint Designer

E-mail: julienk.coffin@hotmail.com

 

1. Make a menu interface with fly-thru of the project in the background:

- START

- OPTIONS (resolutions)

- SAVE/LOAD

- MUSIC ON/OFF

- HELP (controllers)

- QUIT

 

2. In-game options:

- ADD/EDIT Objects: An option to place multiple objects (cube) in-game on the terrain and possibility to rotate it, move it or delete with ease.

Refer to video: https://www.youtube.com/watch?v=Gfd6-OJNX4I

- MAP: A map on screen with several hotspot (camera position) to teleport and fly around.

- POP-UP Infos: Having some texts or images appearing when selecting or rolling over certain objects.

- TERRAIN Options: 3-4 different terrain options to choose from, terrain and textures will be provided.

- EXTRAS: Button/Shortcut to hide all buttons - and to do screengrabs









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