Sounds great but I have no idea how to do it. Does Photoshop support sbsars? I tried looking it up and all I could find was a plugin that seems to be discontinued. Unfortunately not. These are UXP extensions which are only supported from CC22 onwards. Porting them to the older CEP format would require a full rewrite.
So I'm having a difficult time making this specific texture wrap around the visor. I've tried quite a few ways of relaxing the the UVs, but nothing I do seems to work. Triplanar also looks too broken because of the type of tileable texture I'm using. Does anyone know how to make the UV work with this hexagonal texture?
I'm moving from Max to Maya and I'm having trouble figuring out how to "clamp" the inner and outer radius of Maya's bevel tool. Alex Senechal has a video about this, discussing how the inner and outer radius of a beveled trim/lip should be different values. He achieves this by adding control edges to determine the radius…
I'm super biased because I love trim textures but you can use them for pretty much anything, so I would definitely try to make my street lamps using a small trim sheet. I would say that a street lamp isn't important enough to spend a lot of time on or do a full unique UV bake with zbrush sculpt. Unless it's a very…
Hello everyone ! I hope you're having a nice day ! First of all, I am kinda new around here, so feel free to tell me if I've posted this in the wrong place. I'm working on my first game environment in Unreal Engine 4, and was having trouble organizing my work. I need to know if my workflow makes sense, so if you would be…
Using Maya 2016.5 sp1 on win 7 x64 We have some models we bought that I'm now using for kitbashing for level design. Some of the meshes are somehow dirty and losing material connections when I duplicate them. I've tried every trick in the book for cleaning these, short of remodeling them myself. I am trying to avoid…
Today I've been working on the trim sheet! I used bricks I have already sculpted to get an alternating coloured brick trim, and sculpted the circular pattern trim in ZBrush. These are multi-purpose, but will mainly be used for the arched section. I also looked into using a colour mask in Unreal so I could change the colour…