Hi Win 10 Painter 2019.1.2 Hipoly model from zBrush 2019, uved Lowpoly from Blender 2.79B and baked in painter using DirectX with ID/Polygroup under ID Mesh Maps. Applying a substance material with normals baked in BM2 works great until I apply color selection to the layer. Once I do it inverts normals on one of the…
I was wondering what you guys/gals use for spread value. Do you use the default value of 180? 180 doesn't seem to have much contrast compared to 162 (xnormals default) or 140. However, i could see this being totally fine. As a new user to these program, I sometimes assume things might be happening in the background to…
Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
That definitely makes sense to me! Thanks for the info Micky, so as I understood it it's like a combination of what makes this Blue paint look like actually paint on a metal and also helping in dynamask editor to tweak the mask by it's texture. Thanks!!!
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I…
(above here is my Discord for this, which should make it a lot easier to find me!) I am looking for someone who can make 3d models of Touhou characters and simply does it for fun! Do not worry, I am not expecting Ultra 3k PS5 graphics, so tbh even PS1 or Nintendo 64 level at best is perfectly fine! I will gladly credit you…
Sorry mistake on my part, the masks are flipped. Top one is mask 2 and the bottom is mask one. As for the saving tga files, the normal map is handplane's worldspace map and I set the normal map exported to tga directly (On handplane it says 8 bit). The rest should be 32 bit. About the masks needing 100% white somewhere,…
Hello everyone. My name is Melvin Rodriguez. This is my first post here, even though I've been stalking the Forums for years now. Anyway, this thread is about our, me and my friend Daniel Roman's, second submission on the TF2 Steam Workshop, he designed it and took care of the graphic art and I did all the 3D Work. We are…