There were actually three major versions of 21UX : the first two were grey (using Intuos3 tech) and the last one was black (Intuos4). I would assume that in your case it is the black one. The 21UX black is a fantastic device, with pros and cons : + Aspect ratio is 4:3, which can be good for character art. + The surface…
Solid start, and your lineart looks super clean. The gun design is sweet looking. What is your final goal for the composition of this splash screen? The pose is interesting and you could do a lot of things with it, but its not as dynamic as most of the updated splash art tends to be. It might be a good idea to start by…
Hello, I am an indie developer making a game/app for iPhone 5+. The medium is 3D. I need you to create medium resolution environment assets matching a certain style as seen in the linked video below. The 3 levels are: - Urban - Rural - Suburban All levels need to be infinitely tileable. The basic of the game regarding…
test complete! Got a bit more time to work on it. I'm blending control rigs sooooo easily. No point to use canned animations. Procedural animation is DONE animation. Just need to add in the leg extension when unloading the attack. It is far better to animate using code than linear canned method. https://youtu.be/B-BHTWY4xUk
Please, does anyone know the answer to this question, is
there a way to keep the animation in my graph editor linear? Every time I
add a key it makes it into a spline again and its been driving me crazy
1 - As PBR is obviously physically based it should look 'correct' under physical lighting. In theory. :smile: Some artistic judgement should be used here as real-time(in-game) lighting is still essentially 'hacked' physical lighting, akin to legacy lighting(pre-raytraced/GI) in offline renderers. So this could be a case of…
Heyo Me again, So @malcolm was wanting some Normal Map related scripts and I made some. Since there was more than 1 or 2 and they can all kind of come in handy I bundled them into an extension. Currently it is available for CS6 and CC (14/15 known to work so far) Feature Run down so far is 8 buttons that do the following:…
Hello my freaky darlings! I have a scene I've been working on that I wanted to ask a few questions about and also get some fresh eyes on it for critique and advice. I wasn't sure if this belonged in the technical forums or here. Before I post; a little about the scene. I'm trying to practice linear workflow as its been a…
Haiasi: You`re totally right! I seem to always get to that stage with the rough sketching, and then I just don`t know how to go about tightening it up. I think I need to do more stuides or something, because it feels like every time I try to go beyond that point (the portrait particularly) I seem to break the image. Maybe…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…