Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Blender 3D Game Animator Consulting I am looking for an experienced Game Animator with a couple years experience in the game industry. Blender is required. I am looking for someone who has a deep understanding about work flow and how to properly set up and organize animations, names, and pipeline. I am looking for someone…
Anybody know how to handle the action editor in Blender 3.0? Been trying to get a character walk cycle into Toolbag. I rerigged a rigify system to simple bones, animated a walk cycle and exported the simple rig and character meshes via fbx to Toolbag 4. The character imports facing a 45 degree direction at about 50 times…
I'm working on a Blender model using Bevel+Subdiv pipeline and I stuck on a problematic element. I want to make a "ridge" that smoothly flows into basic shape but has sharp edges along. However I can't find a topologic solution to perform that without artifacts (which is critical on Bevel+Subdiv pipeline). I really need…
Hi! Together with a friend I created a guide on how to easily adapt the navigation from Max to Blender. he tutorial includes changing the camera navigation, selecting (shift to ctrl) and many other things. Does not interfere with Blender's shortcuts! Allows you to use pivots when modeling. I worked for Max myself for many…
@sacboi an upgraded system is not all that's needed, unfortunately. I have an nvidia GTX 960m on Windows (supports GL up to 4.5) and it still can't run Eevee well because there's Windows driver peculiarities that need to be addressed on the client side (within Blender), like the SSS shader, for example. It doesn't work.…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
(Before I get the comments "google" or "look on the wiki": I've done both. I'm right now having 15 tabs open with all types of tutorials and none seem to help). HAY. IT'S ME. LILY. I'm back again with another question because after googling and half crying for four hours in total, I gave up. I'm trying to make low-poly…
Hello, everyone. The title is pretty self-explanatory. There isn't much more to be said than that. I'm trying to write a script to get every pixel from every texture applied to a model in Blender 2.79. I've found a URL that is already leading me in the right…
Hellow... Started to learn Blender and UDK to create my game. And i now in corner, can't understand how to make low poly character with hight resolution. This is unfinished model for all characters: Done this with subdivision surface. http://postimage.org/image/i6v7w7o6f/full/ Here is with 0 sub.:…