I have some exr files I need to compress down into 8 bit, specifically normal maps. In 3dsmax, in the preview window, they display correctly as a bitmap. However in photoshop when I compress choosing the different options in the HDR Toning, no matter what it does not collapse to the correct RGB space. I saw the tutorial…
Here is a little weapon I´ve done for an as of yet unannounced project here at Fatshark, but I got permission from the boss to post it here anyway, one of the perks of working for a small company :) Rendered it out in Marmoset, cuz its so f*cking kickass :D *thumbs up 8monkeylabs* The texture could use some more love, it…
Hi, I've finished this one a little while back but haven't really been able to get proper critique on it from anyone. I'm pretty new to these forums and am really hoping to finaly find a place with active feedback! Seeing how many talented people are posting here I'd say this is the right place. So this is my game-ready…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month of August !!! First off, thank you all for your patience during this transition period! Since we're off to a bit of a late start this month, we've decided to do props only. Next month we will kick off a new Challenge rotation of 1 prop…
Hello, i have read quite a lot about this issue on net, but i have few questions i didnt find the answer to. The main advantages for using 32 bit displacement maps over 16 bit is: 1) The absence of "terrace" effects (artifacts) in 32 bit 2) And the ability to push the mesh even down, not just up (as 16 bit displacement map…
I am currently struggling to see the difference between my 16 bits and 32 bits displacement, i did a search but nothing was very conclusive and surprisingly i didn't saw any image comparison! Is there a tremendous difference or very slight since most of the Photoshop tools are not working with 32 bits images and many…
https://ce0173li.webitrent.com/ce0173li_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=6855940FMW&WVID=71870904bp&LANG=USA The School of Design and Informatics are looking for an Animation Lecturer to join the Division of Games and Arts. We've been delivering games related degrees for 20 years and are listed in the…
Namely Height, UV and index. Does anyone know how to do it properly ? Or at least on what principles? Bits masking or something maybe? I am trying to do it for FX map in 32 bit mode. Something similar to what available for shape splatter in which pixel processors I couldn't understand a thing so it looks easier to invent…