kong goes from 2.5 hours to 3 and the lenth change will require 36 million bucks in VFX shots.. peter jackson is paying this money out of his own pocket.. cant wait.. http://www.variety.com/VR1117931769.html
Finished texturing the air cab! Quite happy with how it turned out :) Wire: This was my reference: http://www.espritduo.com/images/The%20Art%20of%20Final%20Fantasy%20IX/955%20-%20Airships%205.jpg
http://www.team-blur-games.com/overdose/media_new/concept/ Theres also some not uploaded there on the ModDB site and in this area of the forums: http://www.team-blur-games.com/forums/viewtopic.php?f=18&t=232
2,5 weeks of hard work.. now the concept is done. im already excited how things will like on sculpt. hopefully we wont need too many adjustments^^ edit: yay! sticky thread :)
AS someone stated if you turn this into spritesheets it can be used in 2d games as well as 2.5 d. I have been banging my head creating fx work in photoshop and this blows me away.
related and nice mash up: http://www.polycount.com/forum/showpost.php?p=1136540&postcount=205 and http://www.polycount.com/forum/showpost.php?p=1136990&postcount=207 to get a complete Silo feel into max
it would be cool to see some experimentation with computational methods (instead of relying on texture). there are some good examples from renderman. google search result: http://www.cs.unc.edu/~feasel/classes/238/238hw4.html