Hey everyone! Lighting done for the new map Exposure on BF2042 : https://www.artstation.com/artwork/3qZKOo And also the rework of the frontend for the new season : https://www.artstation.com/artwork/YK4A1X Enjoy !! 😊
Hello Everyone! Today was officially the first day of Mayterials! For those who don't know, Mayterials is a material creation challenge that The Club (https://discord.gg/Vq4F6gA) started last year. I've decided to participate again this year and I'll be posting my materials here each day! Day 1 - Scrap:
Blender tips, a shortcut to quick apply materials to all selected objects at once. Happy sharing and I hope this helps. #blender #b3d #cgian Watch here, https://cgian.com/2024/04/how-to-link-materials-in-blender/
Here is my 3D model of the Fusion Suit from Metroid Fusion! I wanted to use what I had learned in the last project and challenge myself to work on something that had hard-surface and organic modeling. Took some time to learn what would work best for parts of the model, I had to consider where to add more density for…
Ok lets see if i can finish a "contest" for once :[ Hopefuly it's on my holydays this time. So just laying down ideas tonite, will make a wee 3d model before going further.
Greetings Everyone! I would like to share my latest concept i made for the Metropia 2042 ArtStation Challenge - vehicle category. You can check out full progress in the AS challenge thread HERE. Fully autonomus luxury mean of transport. Designed for long travels with fast speeds. * Software: 3ds Max (Modeling), Moi…
Project #01: Project duration 3 months: created the concept as well as a model and the aim for this project is to better understand the industry pipeline. Character turnaround. Area's that I need to work on: The anatomy around the face and some of the textures. Feedback would be much appreciated.