Oh hell thats somehow way more complicated than I anticipated. Its gonna take me years to make 1 car O_O But thanks for the links, they might be helpful once I learn how to decode them.
1. Mechanical keyboards were one of the culprits for me, especially after a day's work in Unreal where I'm holding down WASD keys and mouse buttons. 2. Compression gloves/braces and the equivalent for the elbow. 3. Vitamin supplements with ingredients specifically for joint and tendon health as well as exercises to…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
+1 ^^ A great read if people want to dive deeper: Self Shadow: Blending in Detail by Colin Barré-Brisebois and Stephen Hill. And a free tool to combine normal maps, by James @Farfarer O’Hare: RNM Normal Map Combiner "A little Python/OpenGL app for combining tangent space normal maps together. Uses the Reoriented Normal Map…
If you don't mind me asking, how did the exhibition go and this is a serious bid btw I'm curious if the kitty is for sale? she or he is particularly gorgeous :) Your painting has come along in leaps and bounds - so nice one Marie :+1:
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
If your position of the object is reached to fast.. shouldn't you move the iframes (or whatever it's called in Maya) for that position to the right so that they are "reached" later in time ? Maybe even using more than 144 frames. The numbers are only the relative position to the curve (0= one side; 0.5= in the middle; 1=…
Oh i meant how you have a real jacket and it might have an: interior layer of clothing and an exterior layer of clothing & they play off each-other, which i think could benefit being done even if just a simple "re-cloning" of the exterior flipped made into the interior. Should be quick just mentioning it because the jacket…