wow lol this is already becoming more popular than my other thread. And sorry I'm not continuing the door, to be honest it really bored me to death, and was just something quick to get the project started, and so now, a little taste of what I'll be doing next, should take quite a bit longer than the door…
yeah, they showed that at gdc 05, i was quite impressed with it. the graphics were cool but more importantly it allowed for some interesting plays on perspective and reality. quite cool. edit: go to the last video and the room is showed at the end, its a better quality video than whats shown at the game trailers website. i…
My face was all smiles when I read about this... http://www.platformnation.com/2008/05/12/pitfall-the-big-adventure-for-wii/ It was easily one of my most favorite titles on the original XBOX. The humor was great, the game was fun, and it was something I could play around my family. I've always said they should make a movie…
Hi, I'm trying to wrap my head around the idea of normals and baking down textures. I created a simple cube with 2 subdivisions and a .05 bevel and I smoothed it with 2 division. Ii noticed however that once i baked down the normals, the shading changes but I don't get that same rounded corners? does this have anything to…
http://www.nytimes.com/2012/05/09/books/maurice-sendak-childrens-author-dies-at-83.html?_r=2&hp We've lost so many amazing artists this year. There's probably few people here who haven't been touched by Mr Sendak's work - who didn't have mummy or daddy read Where the While Things Are to them before bed? Who here wasn't…
Hi All, I am working on this "remake" of the "Lvl 1 Necromancer" from Diablo II. Any critique on any aspect of this char is more then welcomed (actually encouraged!!), but what I am really struggling with is the poly hair positioning and texturing (specifically coming up with a decent alpha map). If any of you could spare…
Hey everyone, I made some stuff! - First there is a dev blog I wrote about Xayah - It was not just aimed at animators so isn't too heavy on the animation side but maybe still interesting http://nexus.leagueoflegends.com/2017/05/dev-on-animating-xayah/ Second is a video diving into stuff I learnt while working on her - more…
http://3.bp.blogspot.com/-QjRmaehcQyU/VUb7v5ifpdI/AAAAAAAADtw/e31GbrXftRY/s1600/Milo.png Sculpted in Zbrush and rendered in Maya with Pixar Renderman. I used normal map and displacement map for the details. As for the fur, I laid down the basic foundation using xgen using 2 descriptions. One for the white short fur, and…
I keep an eye on the bit-tech hardware guide to give me an idea of what bits are working well together. I'm sure using these as a base with a few modifications will get you a system that will do you proud http://www.bit-tech.net/hardware/buyers-guide/2012/05/18/pc-hardware-buyer-s-guide-may-2012/1 Is it sad that I'm only…
The clipboard bug is another old chestnut :] I have only had it once on a work machine a few jobs ago and If I remember right, the registry fix did sort it out: something like this I think: http://microsoft.blognewschannel.com/archives/2007/09/05/how-to-fix-the-photoshop-clipboard/ If you search 'photoshop clipboard bug'…