This is my first attempt at multiroom realistic rendering for UE4. You can probably tell the layout is highly inspired by the UE4 ArchViz demo that someone poster a while back. There are more than one issue that remain on this project, but I can't get stuck on it forever.…
They will just create/steal/borrow/bribe/underpay people who make styles and pretend the (a eye), did the thing then mix and match, tests to add variation and say look it learned... unless they have donated brains in some building underground or something, i doubt they can "generate/script/program" and (a eye) I wouldn't…
Hmmm, I didn't touch any options which change the default column width of zBrush (I don't even know if it's possible). Currently my screen resolution is 1680*1050. Screenshot (Not P2, but same resolution) : http://www.froyok.fr/archives/uplo/001/1343412254-ZBrush_2012-07-27_20-02-55.jpg
^ I wouldn't, you need money to live and somewhere there has to be a line you don't cross, but that is just my .02 cents. We all like free but that doesn't put food into your body, with that said thank you for what you have posted. I am sure you'll decide what is best.
usual DISCLAIMER: This is a game (well it was a mod) involving gargoyles so if you hate 'em back off kthx !$@02 Yeah, as a concept artist (i've got one already though) or an additional modeler or skinner (i'm the only active modeler). I'm too lazy to write it all here, so the guidelines and crap are there.…
Maybe I am dumb, but I was having a hard time working with the alpha channel of PNGs in Photoshop. This app lets you convert TGA with alpha to PNG with alpha. Something CS2 doesn't seem to be able to do. Let me know if it has any problems! here it is: http://blog.wolfire.com/2009/02/wolfire-graphic-converter-utility/
***update*** 02/28/2013 i havent been here in a while, but im gonna churn out some stuff for the next few weeks. heres some shots of what ive been doodling with... heres a base concept that i might do but eventually embellish or add more to lemme know if theres anything funny looking or suggestions. thanks!
I saw a old post from 2010 that revealing this in this page http://halfblog.net/2010/02/24/3ds-max-vs-blender-revealing-results-of-a-cg-software-user-survey/ maybe in the last years something changed? Do you know a site that make this kind of official worldwide statics? what you think? thanks
That first picture makes me think of the Warp Core room from Star Trek Next Generation :P You nailed the texture colours well. Perhaps add some poly's to the railings that go vertical. I can clearly see they're 8 sided. Maybe try changing the 02, 01 etc to the same yellow to keep consistency?
I believe that other than the textures, the whole model as accuracy issues. Infact does the model even have normal maps? In this shot, http://leonano.com/site/wp-content/uploads/2014/02/screenshot006.jpg the edges all look like they don't. I would sugest going back and work a bit more on its accuracy. Soz