Hey there, first Question in this Forum, so here it is: I'm working on a Human Head Basemesh. But aroud the Eye-Browns and the nose i don't know how to avoid N-Gons and Triangles without having useless Edge-Loops. So if i'd do the Edgeloops around the Forehead the would be 2 useless Edgeloops. How can i avoid that?
Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
I have to re-learn Max 2014 for a job, and I'm frustrated that there seems to be no tool for selecting a portion of a loop. I found a thread here that pointed out the Step Mode Toggle, which works nice, but only with faces. Does anyone know of any simple method to do this?
Hey guys, I'm wondering if there's a way to loop certain frames within an animation ( exported from max)in blueprints. I wanted a spinning blade to move into position only to start (and keep) spinning after. there's some small bits and bops that move initially while it's getting into position which is why i animated it in…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Hello, guys. What's the difference between beveling edges and inserting edge loops when modeling for subdiv if the resulting mesh almost is the same? I'm quite noobish at modeling and I don't know what to use. What method is better and used more in the industry? And what should I use to get clean models with good topology?
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…