Hi, No idea about how to do it? I've been making some tests in photoshop and I think what I'm looking for is some kind of overlay fussion mode. But in Max in the extended parameters of the standard material I have only additive or substractive mode.. (and filter that could be the equivalent of a normal fusion mode in…
Hey Guys, So basically I am looking for a way to paint vertex colours in Maya with the brush set to something similar to multiply. Reason I need/want this is because I baked AO to vertex colours, but I want to colourize the AO a bit, add a bit of colour variation and what not. In the brush settings you can choose to add…
I am trying to figure out if I can use softmods as part of animation process. For instance, to create a persons stomach moving in and out breathing, without adding extra bones. It seems like softmod is nice because i can add and subtract independent of the rig and weight painting, right? I can't figure out how to export in…
I'm playing around with creating custom brush alphas and textures for zbrush sculpting. I've made a pair of textures for a brush...a heightmap/alpha and a diffuse texture. I can assign them to a brush and sculpt/polypaint using drag rectangle strokes, but there is a funky issue. The alpha is applied to the brush texture,…
Hey everyone. I've been following the "Ultimate career guide for 3d artists" by Marc Brunet, and have hit a bit a block. I'm at the part where he's adding a base red color on the face and then adds a black mask to add/subtract the red from the albedo. Before he adds the black mask, he changes the blend to overlay which all…
hi, i'm a newbie with zmodeler, and i'm trying to make a predator tank from warhammer 40k i'm tryng to make this "hider" (red circle) but i've not ideas how make the rectangular substracts from the cylindric shape can you give me some hints? if i add edges to the shape for make the hole more "creased" the circular shape…
What is the result you have now? That way we can see what might be the problem. I've done a project for Nike a few years ago for which we had create glass in Unity before the pbr thing was a hit. We used techniques Similar to the ones in this article by Marmoset:…
It's all in Zbrush. I usually just start with a really blocky base mesh from any modelling program and dynamesh it at a medium resolution. Then use a clay brush to add and subtract large forms until the approximate shape is there. Dividing up to a higher resolution after the forms are all there I use trim dynamic brush…
You've included some great subtraction brushes. A nice addition would be similar ones that are additive (Using negative brushes in an additive way produces an unattractive result). Another thing that would be awesome to see is an insert mesh brush in the same vein as some of your old rocks that you've done. It would be…
I've used this shader a bit, and one of the things that bothered be the most was, it seemed like when you added a cubemap it would be subtractive instead of additive, so if i ever wanted to use a cubemap it would make my model really dark. I dont know if you've updated it since the version i used. Also the general settings…