As far as I know this happens in DX11 mode when you're using depth biased alpha. It only affects the material preview though and should work fine in the editor You can either switch back to DX9 mode or unplug the depth bias alpha node until you've finished with the other components of your shader and then plug it back in…
Hi fellas, Is there any help about the Scale and Bias option in TB? The tooltip tells me that it "remaps vector data from the range [0, 1] to [-1, 1]".Iam yet not sure what it does mean,as i already said i want the textures imported as linear. When i import Textures in 3dsmax/vray i can tell the HdriLoader if we talk about…
Is there some sort of chart that compares these values for different materials? Like an index of refraction chart? I am having a hard time figuring out what values I should be using for different materials, and the sdk docs dont help. I know that fresnel affects the reflection amount from different viewing angles, does…