in that case: * Code formating for FX shaders, maxscript, melscripting and python scripting, or at least something that is available through the GUI of the bb. * Google redirected searching (this board search functionality just uber sucks like almost any other bb. * More integrated WIKI: easier access for those that…
You might be better off using the axis rotate tool. I've found it gives more predictable results when run via macros/scripts... I've also turned this into a Python script rather than a macro. Just easier in my eyes. #pythonimport lxlx.eval('tool.set actr.origin on')lx.eval('tool.setAttr axis.origin axis…
Well ... I'd be tempted to say that this is hardly relevant at all, because when it comes to important health topics like this, one will always benefit from investigating all options. Now of course if you are an animator or a python/mel TA then obviously there would be no point in trying out something else. But if your…
Yup, What Kiel said. I also have a script that does it. It's python. Just plug it into your script editor, then, create a control, name it and orient it how you want it to be zero'd out. with the control selected, run the script 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 maya.cmds as cmds…
This is neat! Hello world, I'm Harry. I like to animate and make things move! I see myself as a technical animator. To me that means understanding how to get the things I make in maya look 100% accurate and functional in the engines where they will eventually live. I rig, animate, handle construction of animation graphs,…
I'm bored writing Python so here it is. From right to left. - Start with blocking out the slope and general shape of the door. - Select the top edge of the door and extrude down. Use scale tool and squeeze it in Y direction so it's flat. Use "v" key and snap it to the same level as the bottom vertices. Merge the vertices…
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