I present to you: Power Nodes.
Official page: https://www.power-nodes.com/
Patreon: https://www.patreon.com/radupopovici
Twitter: https://twitter.com/radu_popovic
Github: https://github.com/rpopovici/power-nodes
Blender artists forum: https://blenderartists.org/t/power-nodes-project/1237749
Goals of this project:
- user friendly node based modeling, animation and simulation solution, with focus on UI/UX
- interactive operators with automatic node sensing and activation
- performant operators, accelereated with GPU/CUDA cores
- declarative style operators and nodes
- uncluttered nodes interface
- node parametrization and data binding
- reusable digital assets
- fewer connection as possible
- pass-through state
- automatic conversion to and from mesh/object/curve/collection/etc when required
- generic operators based on standard ops, modifiers and bmesh already working
- live node previews
- custom python operators
- independent/autonomous operators from blender internal(affect blenders internal affairs as little as possible)
Long term goals:
- integration with everything nodes if possible
- complete workflows for game development
- batched processing and optimizations
- multi user support
- unity/unreal exchange
- animation/simulation integration
- and many more…
Very long term:
- relase as stand-alone app with other packages integration
This project is in early state of prototyping. When it will be ready for
prime time, I will release it on blender market and gumroad. Any
C&C are welcome.
Replies
Release notes(not released yet):
v0.1
Massive update for Power Nodes:
Github link: https://github.com/rpopovici/power-nodes