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rpopovici polycounter lvl 5

I present to you: Power Nodes.

Official page: https://www.power-nodes.com/

Patreon: https://www.patreon.com/radupopovici

Twitter: https://twitter.com/radu_popovic

Github: https://github.com/rpopovici/power-nodes

Blender artists forum: https://blenderartists.org/t/power-nodes-project/1237749

Goals of this project:

  • user friendly node based modeling, animation and simulation solution, with focus on UI/UX
  • interactive operators with automatic node sensing and activation
  • performant operators, accelereated with GPU/CUDA cores
  • declarative style operators and nodes
  • uncluttered nodes interface
  • node parametrization and data binding
  • reusable digital assets
  • fewer connection as possible
  • pass-through state
  • automatic conversion to and from mesh/object/curve/collection/etc when required
  • generic operators based on standard ops, modifiers and bmesh already working
  • live node previews
  • custom python operators
  • independent/autonomous operators from blender internal(affect blenders internal affairs as little as possible)

Long term goals:

  • integration with everything nodes if possible
  • complete workflows for game development
  • batched processing and optimizations
  • multi user support
  • unity/unreal exchange
  • animation/simulation integration
  • and many more…

Very long term: 

  • relase as stand-alone app with other packages integration
This project is in early state of prototyping. When it will be ready for prime time, I will release it on blender market and gumroad. Any C&C are welcome.




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