I was hired at Cave Dog/Humongous right when GT interactive decided to shut down the QA department and lay off most of the Cave Dog staff. They took everyone off site for a company meeting, as people checked in they separated the cattle into two conference rooms. Conference room B, was given a number to call, to schedule a…
the knife looks random design wise - I myself have never seen something like that. Also in your drawing it looks more industrial like the hard edges - so I believe that originally your design was based on a knife that has a metal blade - and not some bone or clay material. Also with all the blood on the knife I would…
The UV layout and map combo that Ben set up was used in the rendering to communicate to the factory exactly how the final toy was intended to look. We gave the factory 45 degree turnarounds of the model to show them every angle. The factory of course, handled the paint and decal application for the final production run. We…
that video is totally kick ass. I know that isn't actual game play, but MAN. I cant wait for the day when a FPS is that interactive, cinematic and immersive. Just wait, one day it will be. I guarantee it! 1. Seeing your hands brace your body when falling 2. Looking down and seeing youself impaled 3. Getting knocked around…
Thanks everybody! Joolz I'll do everything I can with my considerable influence DaZ - the other day my one year old crawled behind the bed where I couldn't reach her, unplugged the phone, then sat there giggling while I tried to get her to crawl back over. Meanwhile my 2.5 year old helped by saying (in a little high…
demo https://www.youtube.com/watch?v=1vMc8xbxuuU wip - upcoming features https://youtu.be/g4U-Bmmpr0o?t=19 https://www.artstation.com/marketplace/p/Xmkz1/maya-quadprimitive-beta?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace I have just released the Beta for QuadPrimitive (FREE) and…
Hello everyone! This was a small project I started in order to practice my modeling and texturing skills, as I find they're lacking. It was the first time I used Substance Painter and Marmoset Toolbag and the model was done in 3ds Max. I'm looking for critiques and feedback on what I could and should improve for my future…
Each game has their reasons for showing more detail on certain things. (hero asset, background objects, game memory...) But to narrow it down, I am modeling a house in UDK. I am using some BSP and maya modeled things. I am currently modeling a refrigerator, but I am curious if I should model out the screws and hinges to…
Experience the Pulse (Sydney) is looking to expand its freelance database for upcoming creative, interactive film and event projects. We are on the lookout for: Senior 3D artists (Maya) – experience with creating photo real CG cars Senior Houdini Artists– experience with creating particle simulations Senior Nuke…
Hello Everyone, We are seeking a freelance rigger to finalize a rig for our upcoming UE4 game. The character is an octopus that requires a great deal of dexterity in all eight of his tentacles. We require this to be added to our existing bone rig in 3DS max 2014 to be compatible with FBX for exportation. Tentacles should…