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How much detail would you put on a fridge game asset?

polycounter lvl 10
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Azaraen polycounter lvl 10
Each game has their reasons for showing more detail on certain things. (hero asset, background objects, game memory...)

But to narrow it down, I am modeling a house in UDK. I am using some BSP and maya modeled things.

I am currently modeling a refrigerator, but I am curious if I should model out the screws and hinges to the thing? Or should I just fake it in the texture?

I am going to do high to low poly process. You'll get to interact with the fridge. (ie. open and close the door)

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