I've been using Modo for quite a while now, and aside from a few of what I consider minor issues I really enjoy using it to create game art. Exporters: I've gotting static objects into Unreal without any problems with the ase exporter found on this page. There is a Collada exporter currently being developed and improved.…
I think floaters on a curved surface can be pretty tricky, especially if you sub-divide the meshes before rendering. Maybe I just don't have enough experience working with curved surface floaters but I would be pretty paranoid about something falling apart. I mostly use floaters on flat geometry where I know the lip will…
Hey Incomitatum, This is an very old thread but since i was googling and found this today, i decided that this should be good as any to make my first "official" post. So What i've learned to do is this... (oddly inverse of what people above have done, but basically the same) (Existing objects) Tonight i successfully…
Phew!, This was a huge learning curve! Ive wanted to make a High to low poly char with normals, for about 5 years now. I'm happy enough with this first attempt to get onto rigging. First played around with fibre mesh. Enjoyed it, used multiple polygroups on the skull to get the shape i wanted, hair was hard to make into…
At Playful we are building a VR game with Oculus. Before we ended up with our current art style we tried a slew of different art styles. I've developed on DK1, HDKit, Chrystal Cove and DK2 ( and others :) ) The biggest challenges are mipping and aliasing. The screen is just inches from your eyes and each camera alias and…
danr: First image, the bright yellow thing as sometimes referred to as a truck. WayneAdams: Saturation never hurt anyone and is totally valid for anyones portfolio. Poops right, I'd fix the satuation levels up as it isn't exactly consistant across the entire shot. Like I said though, saturation never hurt anyones…
webdesign: - opening the links in "_blank" instead of "_self" or just undefined sucks alot,- I can´t click back in my browser (or via the shortcuts) because you force a new tab/window - link section is confusing - with such a presentation of thumbnails it looks like your work but its not - perhaps just the names would be…
The gun does have a lot of curved surfaces for being basically a box, so in this case I'd go with the flow and suggest trying a high poly of it. That said I predominantly work using heighmaps to create my normal maps at work. It's not that I don't particularly want to model a high res and render that out, but I've never…
Heya and welcome to yet another weekly PARPG news update! In case you wondered why the news update is coming so late this time: I took one week off last Monday as I felt a little burned out lately. But now I'm back with recharged batteries to bring you the latest news on the project! The programming department has been…
Hey there New to the polycount community, been working on a 3d rendering of a Airship wanted to know some feed back about what to do with the piece . Here ill show a rendering of my airship that I've created as of the 2022 revision of the idea. Constructive feedback is recommended but i don't mind other critiques that can…