1. Destruction and Physics for fun factor and replay-ability. (Lets be honest physics can make anyone crack a hell of a laugh) 2. And then high Skill Ceiling and Multiplayer for self progression and replay-ability. And for me Destruction and Physics stems from Garrysmod While high skill ceiling and multiplayer stems from…
Wait, did you say "no normal maps" or is that a typo? Looking good so far. Firs have very few needles on the main stems, only a bunch on the "capillary" stems. Also you'll want a lot less needles because this will filter out to a solid silhouette when you get it made into a full bush/tree.
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
If you want the edges to look smoother when subd'd you'll have to add more iterations to it ... you're only on the first level. Use the numpad +/- keys to add more iterations and smooth it out. If you're trying to PREVENT the roundness, you'll need to add supporting edges. Look into stuff like the Loop Slice tool...
I think this completes this texture. I'm not 100% happy with it, but I learned a lot of things from doing it. I'm sure I could do a texture of higher quality in a fraction of the time now. In fact, that is precisely what I'm going to do. :) I'm posting the first iteration along with the last iteration for comparison sake.
@overlord will do. Great ideas on pricing sir. Those will definitely be part of the next iteration! It's very difficult to price work. So input on that is always welcomed. @snader you're very right. I'll fix that immedietly. Thank you for the feedback Perna! It is very appreciated. As far as pricing goes, that will be the…
what i mean is taking your mesh smooth on your high to just 1 iteration instead of 3 or 4 and working from that. It's not always applicable though and sometimes it's easier to do what EQ said and just do a low over it. by adding 1 iteration the cage at least has some tension on the verts.
I believe mostly from iterating an idea (sketch, blockout etc.) into something more unique. IDK about inspiration and all that ..usually it doesnt strike me personally out of nowhere. Making a refference cloud or iterating something yields the most results for me. OFC all while having some cool jams in the back.
Further iteration. The feet were blobs for quite some time and in this iteration I wanted to focus on fleshing out the feet and exploring how the joints would work. I etched in some rough thigh pieces and knee pads. I also put in simple panel lines and cut in some plates to break up the larger forms.
Made my latest update on my entry page https://www.therookies.co/entries/8438 Inspired from an archaeological wonder (named San Xing Dui, 12th centuries BCE, Ancient Shu civilization) of the Bronze Age in southwest China, Shuddie wears the ancient magic bird expressing the millennial dream to fly. He is masculine with…