@dimwalker thanks for the reply And do I separate the highpoly in corresponding places? Regarding mouth area.I probably seen no one (various tutorials) sculpting a realistic character with the mouth even sligttly open, yet they show great result with no baking errors. Also, all the head sculpts on Artstation - lips are…
Thank you for your answers @Fabi_G and @rexo12. This reply comes a bit late but I have had a flue so I had to step away from the computer for some days 😅 Before that I had some time to update some aspects of the project based on @rexo12 feedback. I followed the tutorial you shared regarding how to blend megascans and now I…
Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. (I am kinda used to 3DSmax) but I seem to have a good feel for the programme already and really enjoying working with the Old Girl :) Although I have an issue and my lecturer…
Hello Guys/Experts ... I have a question about the creation of a racetrack environment that I can't figure out. For a future car game project, I'm anticipating the best way to build a nice track (not only a track but a road network over a terrain) ... I've checked out as much youtube tutorials I could find about that…
I actually finished this a few months ago, but it's taken me a while to get all this together for presentation. This is actually a model I'm going to demo in an upcoming video character art tutorial I'm trying to make for CGCircuit. I have to thank them for their extreme patience with me... I've been chipping away at this…
Hello everyone, welcome to the Bi-Weekly Substance Challenge 2018. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own…
So I'm coming from Blender which I've used since like idk 13, 14 years old somewhere around there. So I might be a wee bit biased towards Blender. Anyways since I want a job in this industry I need to learn the industry standard software, thus why I'm trying to learn Maya and will probably try learning 3ds max afterwards.…
I dont know what software youre using but youd gain a lot by looking at some lighting tutorials to improve the renders. The model itself looks alright but the picture doesnt sell the work you put into it at all.
Hello everyone, Today I want to introduce you a new feature of my Importer Hub for CRYENGINE tool along with the 0.5 update which allow you to make a complete seamless workflow between the new Quixel Suite DDO and the CRYENGINE mainly useful for preview you work directly in the engine. First, keep in mind that this feature…