VFX Artist REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a VFX Artist to join the art team on their latest, cutting-edge, AAA project - APB. This role will focus specifically on the design and creation of visual effects, helping to create high quality in-game effects for a next-gen MMO.…
We're looking for a Senior VFX Artist. From the EA site here: https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000Hal4 Key Responsibilities: Responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and…
Job Description Wayforward is seeking a Lead 3D Environment Artist to join our team on a full time basis. The ideal candidate has a strong understanding of environment asset creation, and understands all phases of environment art creation, from block-out through final lighting. They will have great communication skills and…
I've been working on a larger diorama environment with some sci-fi and cyberpunk themes, so I wanted to spin off some individual assets and develop those full to give myself a visual and quality target to guide me as I dug into texturing and surfacing. One of those assets was a Ramune-style codd neck glass bottle with…
First post here. I've lurked from time to time just to be wowed by the creations of some of you guys. I'm not trolling for free work to be done on my project but that IS the nature of my question. Some of you guys are probably loaded up with good paying work and many of you have incredible portfolios, so I understand that…
VIDEO FLYTHROUGH COMING SOON Polycounters! Haven't posted here in a while. After wrapping up my previous UDK piece, I went off to Insomniac Games for the summer and actually got to contribute a bunch of art to Ratchet and Clank. In short, it was an awesome experience and I got to meet and work with some really talented…
Team name: Earthwave Studios Project name: Gates of Eternity Brief description: We are looking for additional team members who are professional and dependable. We are now into full development on "Gates of Eternity" a sci fi based RPG and are looking to add new team members to help us push through to release. We have a…
Sorry about asking such a vauge question. I'm having trouble with the Render to Texture stuff. I don't know if its my ignorance on the subject or if I'm doing something wrong, but it's not coming out right. I'm mostly interested in the LightMap so I can import the mesh into UnrealEd (Realtime2/UT2k3...hopefully 2k4 soon…
... "to traditional 2D animation/illustration students who never touched 3D" TBH this kind of user feedback can be very misleading, as people unfamiliar with the regular ways of doing things will likely have a very high level of tolerance to convoluted workflows ... because of the fun of discovering something completely…
-Polycount thread on specialist vs generalist: https://polycount.com/discussion/171014 -A lot of it depends on where you want to work. Historically, large AAA studios usually hire specialists, which smaller studios may hire people with broader skillsets. However, with the quality bar being raised higher every year, even…