how place box pivot Relatively sphere normals ? * modify - paint script tool / bonust tool - paint dubl. on obj. ( they are identical ) I think there are not enough settings. I can only randomly rotate and scale. * Snap together tool work relatively normal -> normal and this slow for Many objects sry for my english
Hi, I have an issue with the exporter from 3ds Max to CryEngine 3 SDK. I have an object I couldn't export to ".cgf" format due to a "degenerated faces at some locations". I couldn't find the "Select Degenerate Face Script" anywhere on the folders. Any help would be greatly appreciate! Thank you!
Anyone knows a functioning way to bake AO onto the vertex colors of an object within 3dsmax? All the old ways either don't work, or are incredibly buggy on Max2016. Tried a few scripts too, none of them work. Can't believe I'm scratching my head with something that should be so simple?
Is there an option to see vertex alpha in max (not the vert colors it shows but it actually alphaing out, like haveing a dirt poly over a grass poly and having it transition) for texturing levels either in the viewport or when rendered. Any scripts or soemthing out there rather than seeing it in an editor? Much…
Hello guys! I want to make a script that select faces with no SG on selected Editable poly objects and and then perform auto smooth for those faces.For the start I tried to get an array of faces with polyop.getFaceSmoothGroup but it gives me a bunch of errors in Listener. Hope you can give me advise how to accomplish that!
The trouble with Max's paint select is that even if you have "Ignore Backfacing" checked, it still likes to select backfacing verts. This is also evident in Selecting by Angle. I remember that Orion Flame had a nice paint selection tool. I am wondering if there is a paint selection script to get precise painting with real…
I need to list the name of Attribute Editor tabs under an object so I can grab it and use that name in my script. I cant just set the name because there could be nodes before/after this part with the same name but a different number at the end. What should I do?
Hi, I have applied a checker map to my object after unwrapping it the checkers are not uniform because of the scale of my UV shells.I know I have to manually scale the UVv shells so I can get the perfect checker map on my object. Is there any script or tool where it can be done easily.
Hi, I have some python scripts using mset that automatically do an AO bake. I wanted the option to either enable or disable the floor occlusiion, except that option aoFloorOcclusion under BakerObject says it is depreciated in the documentation. I did try it and it does indeed do nothing. How can i access this option?
I'm thinking if this is posible.. i'm searching and didn't found it. Would be cool to have something like that. i know it is posible in scripts to make custom windows with buttons and other things that you can change the color. For example: In this custom marking menu i'd like it with red green and blue colors if it's…