Is there an option to see vertex alpha in max (not the vert colors it shows but it actually alphaing out, like haveing a dirt poly over a grass poly and having it transition) for texturing levels either in the viewport or when rendered.
Any scripts or soemthing out there rather than seeing it in an editor? Much appreciated.
peace
Kamiliyon
Replies
I made a shader for max that allows blending with vertexcolor/alpha
cheers
Thanks CrazyButcher but it only does one texture it seems and i could not get it to do both textures in Max 7 or 9. And the render just shows up grey. Lot closer this time but so far no luck.
But, if you're working in a commercial studio, afaik you can't use the demo legally.
also directx shaders will never work in the scanline renderer, only in viewport
And especially added a second technique. Which blends two materials. Each material consists of 3 textures base,overlay,multiply. All uv mapping channels can be set individually
thanks again
btw in case you need other "photoshop" blendmodes
http://www.pegtop.net/delphi/articles/blendmodes/
found a very good overview on all of them + code formula for each (however use the mathematical formula for reference, not the "code" in those sites)
as regular arithmetics in HLSL like * + - / are component-wise, you can pretty much straight use the formulas as code.
only if there is a "if" you need to do the componentwise "if" as I did in that "overlay" function in the shader