Recently I´ve been working on a water shader that looks stylized but still has some "physics" in it. The Shader is looking like this in game It has depth fade and some other interesting stuff like the fake reflections that move in a random way and look pretty cool. Now its time to keep working and trying to archive…
**Current** so im trying to build this model modularly, so that when i throw this ingame i can have a few variations of the model by swapping out legs/head/arms etc.. now the problem im running into is not with the arms but mostly with midsection/legs .. in the front im getting diaper boy, in the back im getting thong man…
Hello All, I was hoping to get some critique and advice on a ship that I've been working on. I personally like the general shapes that I've created but I'm having a hard time moving into details. I have a few reference saved but just can't find a way to fill the gaps on my mesh. Are there any tips you can share on how to…
I generally DO NOT like using AI to source stuff like this, but as a quick little hint about what you're doing: https://www.google.com/search?q=how+risky+is+it+to+sell+copyrighted+material&oq=how+risky+is+it+to+sell+copyrighted+material&gs_lcrp=EgZjaHJvbWUyBggAEEUYOdIBCTIxMDA3ajBqN6gCALACAA&sourceid=chrome&ie=UTF-8 AI is…
Hello, I decided to try to participate in the latest CG Boost Challenge. The topic is Space Carrier. I wrote some notes about the topic and tried to come up with a cool idea. With the idea I came up, I launched Blender, created some simple shapes, arranged them and then randomized their position and scale. This was then…
Hey, After a too long of a time not having any projects finished, I wanted to actually finish one. So now I'm making this small surveillance drone and making quite good progress with it. It's one of my first hard-surface projects, so it also kind of acts as practice. Here's a quick render of the model in Cinema 4D.…
Hey guys, I'm in the process of learning Zbrush, and am quickly getting addicted to it. I've been using GoZ alot with max or maya on environment pieces to get some nice details in and then bake the normals. This is officially my first Character, which is really what I love doing. I'm loosely basing it off a tutorial, and a…
Hi there, I'm currently working on a modern combat walker for my portfolio. I already finished the modelling and are now working on the textures. Unfortunately textures are my weak spot and so I'm looking for feedback, critics and maybe tips and tricks how I can improve them and push them to the next level. I based the…
Thanks for the really helpful tips. I didn't receive any notification of your replies so sorry for such a late response. But unfortunately my External HDD crashed where I kept my files saved and this one is lost for ever. I will do work on my proportions as I figured out only after you said. Yes most of the textures were…
Hello Everyone I wanted to go ahead and create one thread because I am going to be making quite a bit of assets and I just wanted to keep em in one place for now. Please give me your C&C harsh or not I don't care I want to get everything correct lol. To start it off I am working on a Kabar Knife. I love the style of the…