Hi there,
I'm currently working on a modern combat walker for my portfolio. I already finished the modelling and are now working on the textures.
Unfortunately textures are my weak spot and so I'm looking for feedback, critics and maybe tips and tricks how I can improve them and push them to the next level.
I based the mech on modern military vehicles (Fennek, Leopard, Apache etc.) and want to go into a realistic direction with the textures.
Here are some Images of the textures from Marmorset:
I would be happy about any feedback you can provide. Thanks in advance.
Replies
I worked on the textures a little bit and pushed it further without (I think so) fall into the "edge wear EVERYWHERE" zone.
I focused on building a strong base texture setup (using procedural details etc.) so I can share these with all the texture sheets of the mech.
Once I have the base set-up done, I plan to go into each part and do the unique pass, to add more details (e.g. the different shades and dirt ZiO mentioned).
Regarding additional mesh details, I thought about adding a hardkill system, but couldn't get a working design which also looked good. Currently not planning to add additional details to the mesh, but I will keep it on my screen for later.
And your size guess is not that far of. The mech has a height of around 6.5 meters.
(I don't want to go to dark with the green as I want to stay close to the real world color of the german army)
To stick with the German army theme, maybe loose the yellow stripes in order for the red white ones? Also maybe add some of these decals to the mech, I noticed that you have a couple already but since the mech is huge they get kind of lost.
I tryed out to add a camo pattern to the mech, but unfortunately it does what it is supposed to do and broke up the shapes of the mech. But this was with the old light and color, maybe I should give it a try again (even if it's only for a "variant").
I like the idea with the red/white stripes instead of the yellow ones, will try it out today.
For the decals I have to look how to add more without it looking silly (and without getting mirror issues on the legs, as they are mirrored.
Thanks again for the feedback, much appreciated.
For the decals I tried some license plates, but they look not believable on a mech, so I kept the current amount of decals (sorry ZiO) and focused more on the presentation (light/camera etc.)
The weathering was indeed a big point for me and I put a lot of thought into it. Due to the size of the mech the weathering/dirt is not so visible. Again I took a look at modern military vehicles (and got some experience myself from my time at the german armed forces). Beside the wheel /trackarea there is not much large dirt areas on a vehicle. Also keep in mind that this mech is something about 6 Meters high, so mud will not splat as high and concentrate around the foot soles.
Feel free to comment and give feedback, while not for this project anymore I will definetly add it to my next project.
More pictures and a marmorset viewer scene can be found on my artstation profile:
ArtStation - Modern Combat Walker (Mech), Frerk Guentzler