Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
I'm torn... I love playing both. I really want the demo to have the TNT bomb they showed in the original trailer but they later switched it out for the sticky bombs http://www.youtube.com/watch?v=a7ozG-YNLNg (2:35) But honestly I think he's great as is. I love plowing through engies bases. Sticky, sticky sticky "Oh look…
Cool stuff! I think people have been waiting a long time for a 3D viewer that just works without any plug-ins or crazy complex work arounds. There have been a few that have gotten pretty close but ultimately fail for a handful of reasons. 1) Requires plug-ins, which this didn't seem to do. 2) Slow loading, this went pretty…
It's kind of an unfair comparison. Your high poly shot is 4 times larger than the low poly. The main difference I see is the eyes. They are glowing on the low poly. You may need to put some shadow manually.
Hi guys, i would like to get some feedback to improve the environment that i'm creanting. The main idea is that there is a lake connected with a river that is flowing into the forest to the far mountain. Thanks!
Hey guys, So I showed off my SA80 but now I did a tutorail on creating a smith and wesson, I wanted to show of the final product. hope you guys enjoy!... Also I know the Grip looks a bit to shiny but That was something I couldn't fix in Marmoset ( Still learning ) However in substance painter its not as glossy. Updated the…
An exercise in project follow through, poly flow, ...well, everything. Shooting for low phone specs. 500 tri max 4 characters. possibly all 8 bit textures w/ alpha if needed. Meshes are close to final, textures/uvs need some work. Tank. 340 tris (x2 with bile), 256 tex. Jockey witch bile
little slow as this is a spare time project, the lowpoly and bake is pretty much done. It's not super low, 6735 tris, but meh. The bake looks pretty solid in maya(where it was baked) but there seems to be some slight errors that show up in Toolbag. I triangulated before baking, as i heard toolbag can import with different…