Neither the mcg nor ms did throw any error? Are you trying it on one-object selection? What does the stack look like - and when you expand the Modified Object tree in Track View, do you see something like this? ...with the highlighted properties in bold, which means they are instanced in the stack, i.e. setting the top…
arsh did you boolean thos Geospheres together? cause thats makeing models the steed way. then when it's time to u.v. put a morph modiefier on your booliend geospheres adn flatten your eniter mesh like how you want your u.v.s done and then hit the print screen button and then use the morph modifier to get back to what you…
I've made some small modifications to the spy's knife viewmodel from Team Fortress 2 via 3DS Max 2010. I've finished the modifications I wanted, and UV unwrapped the model, it exports fine, and even compiles without any errors (using GUIStudioMDL). However, when I try and test it in either the Source Model Viewer or…
Ok so I managed to successfully replicate a similar re-occuring issue. On the off chance did you use duplicates of the default scene cube for your models? It's probably irrelevant but it's strange to me why this is happening to just that mesh and I don't know what's causing it. https://youtu.be/1BsqteGY0l0 In this the…
If you mean smooth shading like on this example http://www.videotutorialsrock.com/opengl_tutorial/lighting/spheres.png then select all mesh elements, press W -> Set Smooth If you mean the smooth by adding more geometry, like on this example http://www.borderbladetutorials.com/Subsurf.jpg then subsurf modifier is what…
Eric: that's what I though initially, but seeing as how that's just one quad, I doubt he's got more than one uv island. I think Shepeiro's onto something, in having said what I meant, only less confusing. Dim: could you walk us through your settings for this? Maybe there could be something there? Also, going off of Shep's…
So... sculpting today :) Here are some WIPs, enjoy! First there was an updated awesome concept :) So, the plan is to make some adjustments to various parts in Max using soft selection and FFD modifiers. Some scaling here and there... The head will be floating and bob around as the body undulates below. It can be difficult…
Hey teddy, Thanks for that speedy update, but the latest update is throwing an error regarding "activeDocument.suspendHistory(" not valid.So i checked the javascript file(nDo.jsx) and found that on line 1246 there's is some trouble. Original Code:if(m_bVersionIsCS2) { activeDocument.suspendHistory( "Normal Object Update",…
Hello there, I'm Niea and am new. Im not a professional by any means but I do dabble enough in first person 3d animation to desire some feedback. Anywho, this thread will deal with the evolution of a new crossbow model and animation set intended to replace the crossbow in Half Life 2. I decided to keep the cobbled together…